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The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
A hasted creature may make more attacks than normal.
A hasted creature gains bonuses on attacks, dodging and reflexes saves. Any condition that makes the Witch lose her Dexterity bonus also makes her lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increases, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Multiple haste effects don’t stack. Haste dispels and counters slow.